Both that and this trope may appear together i.e. Compare and contrast Loot Command when looting requires a specific command. Subtrope of Item-Drop Mechanic, and supertrope of Randomly Generated Loot and Random Loot Exchanger. When combined with 100% Completion, you could end up with Fake Longevity. See also Money Spider and Exclusive Enemy Equipment. This often results in Impossible Item Drop and Organ Drops. Or use the Random Drop Booster to increase your odds. If a drop is especially rare, it goes under the subtrope Rare Random Drop. Either way, a dry spell of Random Drops can seriously increase the challenge of many a gameplay segment. These items are called "drops" because the foe drops them when they die, and there's a probability table assigned to each item the enemy can drop - "Okay, 30% of the time you get a Potion, 5% you get a Red Shield, and 3% you get Cod Liver Oil" - which is where the "random" comes in.ĭifferent kinds of games can do this with different kinds of items, from instant-use health pick-ups to items and equipment that are stored in inventory for the long-haul. A gameplay mechanic used principally to give a sense of reward to the players by assigning enemies a list of items you might gain if you defeat them.
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